Will void bastards6/9/2023 That being said, a large number are probably best running or hiding from as direct combat can be a pain sometimes without the lack of gyro assist. They’re all extremely well designed, but the game doesn’t give you much help with knowing how to handle them – meaning that trial and error experimentation will be your best approach. There are many more to encounter, and the further depths offer harder variations of existing foes. The latter, on the other hand, are just cute little blobs. The former wander around slowly and are pretty unobservant, but will become extremely aggressive when they know you’re there. Early on you will mostly encounter simple enemies such as Janitors and Tourists. Certain additional random conditions can mix things up slightly, such as having allied enemies or power cuts, but they only provide a small amount of additional spice.Įnemies can certainly help make things feel more exciting as you go about your journey, as there are a multitude of types available. They’re all technically different, but each type of ship does generally feel the same. Medical ships always have an operating theatre and a mart LUX ships always have a restaurant, as well as a long corridor full of bedrooms for the residents Military ships have torpedo rooms (where you can steal torpedoes for your own use!), and so on. You see, whilst ships are indeed randomly generated, the type of ship you enter will always contain the same key locations. You get some basic information on the ship, including what key parts you can find and the enemies you’ll encounter however, as the ships are randomly generated, you’re in for a surprise as to how things will be laid out… but probably not much of one. Flying to a new ship will cost fuel and food, and you can only travel forwards – meaning you’ll sometimes have to make decisions on where you’d prefer to go. Regardless of the client you’re stuck with, you’ll find yourself exploring a randomly generated nebula, hunting down randomly scattered parts. It’s a lot of fun seeing what you’re going to get next, as most tend to be a little on the silly side. Other traits can offer you advantages too, such as one that has a small appetite and consumes far less food than the others. My latest fella was super tall and could only just fit through doors, which made hiding a bit of a problem. There’s a wide variety available, and I’m still finding ones I haven’t encountered before. Considering the vast majority of the game focuses on scavenging and crafting, it’s great to see that there’s so much on offer, and it’s not all lost if you kick the bucket.Ĭlients act as more than just extra lives, however, as each one has a key trait that makes them quite different from the last. All the items are useful, ranging from guns and body armour, to gizmos that allow you to hack turrets or make your shoes slip-proof. If you have a part you don’t need, you can always recycle it into materials that you can use for something else instead. You can use raw materials to make parts, and you can use those parts to make items. Items are crafted via salvage, and there’s a pretty deep crafting system going on. You can keep the items and gizmos acquired from before, so your journey will continue up until you run out of either food or fuel. Following the initial criminal (or ‘client’)’s demise, the AI grabs another poor soul out of confinement pile to take over the duties of their predecessor. This death introduces you to the main mechanic of the game: it’s a roguelike! Don’t let that put you off though, as its influence is relatively minimal. That safety doesn’t last for long though, as you’ll soon be met with death – something the game advises you was unavoidable. The game shows off a few of the early-game enemies in this tutorial, albeit safely behind locked doors. It’s stylish, but also functional too: every enemy has its own unique sounds, making it easier to figure out what’s lurking around each corner. Everything retains that same comic-book look, right down to the sounds which are punctuated by bold zany text. The game has a strong opening tutorial section which shows that the beautiful visuals aren’t just restricted to the cutscenes in fact, I’d argue that the visuals are far more impressive in-game. Thus follows a string of hilariously bureaucratic red tape as you try to perform what should be a straightforward task. That means that you’ll need to scavenge the pieces needed to make a new one. Unfortunately your citizen card gets shredded by mistake, meaning you’re not allowed to operate it. Set aboard a prison ship, ‘The Void Ark’, the ship’s AI has selected you – one of the prisoners – to restart the ship’s FTL drive, which is currently non-functional. Void Bastards presents its rather simple story via cel shaded comic strips (a style that has become quite popular as of late).
0 Comments
Leave a Reply. |